Reference

Meta Quest hardware overview

Find your headset model, learn its buttons and ports, and check it is ready before a learner puts it on.

6 min readUpdated Jul 2026
01

Which headset do you have?

Look at the front of the headset. Tap a card to jump to its buttons and ports.

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Most common mix-up

The Quest 3S power button is on the left side. On Quest 3 and Quest 2 it's on the right.

02

Meta Quest 3

The flagship headset

The best image quality of the three, with full-colour mixed reality passthrough.

Headset buttons

Power button

Right side

Hold 3 seconds to power on or off. Short press to sleep or wake.

Quest 3 power button

Volume buttons

Bottom left

Adjust volume up and down.

Quest 3 volume buttons

USB-C port

Near power button

Charging.

Quest 3 USB-C port

Clarity adjustment

Bottom right

Turn the dial on the bottom of the headset until the image looks sharp.

Quest 3 clarity adjustment dial

Audio jack

Left side

Plug in headphones here.

Quest 3 audio jack
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Info

The Quest 3 supports full mixed reality passthrough, so learners can see their real surroundings when the app calls for it. Useful for hybrid scenarios.

03

Meta Quest 3S

Compact, same processor

Same processor and operating system as the Quest 3, in a more compact body with no IPD dial. The power button is on the left side, which is the most common source of confusion.

Headset buttons

Power button

Left side

Hold 3 seconds to power on or off. Short press to sleep or wake.

Quest 3S power button

Volume buttons

Bottom right

Adjust volume up and down.

Quest 3S volume buttons

USB-C port

Left side

Charging.

Quest 3S USB-C port

Passthrough button

Bottom right

Press to turn passthrough on and off.

Quest 3S passthrough button
04

Meta Quest 2 (legacy)

Older, still fully supported

Lower resolution and no colour passthrough compared to Quest 3 and 3S, but works well for clinical simulation.

Headset buttons

Power button

Right side

Hold 3 seconds to power on or off. Short press to sleep or wake.

Quest 2 power button

Volume buttons

Bottom right

Adjust volume up and down.

Quest 2 volume buttons

USB-C port

Left side

Charging.

Quest 2 USB-C port

3.5mm audio jack

Left side

Headphone audio.

Quest 2 audio jack
05

Touch controllers

Every Quest headset ships with a left and right Touch controller. The button layout stays the same across generations, so learners can move between headsets without relearning the controls. Only the shape of the controllers changes.

Meta button Trigger buttons Joysticks Face buttons (A, B, X, Y)

Quest 3 and Quest 3S controllers

Ringless design, with the tracking sensors built into the body of the controller. Quest 3 and Quest 3S ship with the same controllers.

Meta Quest 3 controllers with joystick, trigger, and Meta button positions highlighted
Buttons and what they do

Joysticks

Thumb

Scroll through menus and move around the environment.

Trigger buttons

Index and middle finger

Grab objects and confirm actions in the simulation.

B button

Right controller

Press and hold to speak with virtual characters.

X button

Left controller

Bring up tool tips.

Meta button

Right controller

Indented button. Returns to the Meta home screen in any app. Learners should not press this mid-session unless directed.

Menu button

Left controller

Pauses the current scenario.

Quest 2 controllers

Older ring-shaped design with a flat Meta button. The button map is the same as Quest 3, so the controls transfer directly if a learner switches headsets.

Meta Quest 2 controllers with joystick, trigger, and Meta button positions highlighted
What's different on Quest 2

Tracking rings

Top of controller

The tracking sensors sit in the rings above the grip. Keep them clear of hands and lanyards.

Meta button

Flat, not indented

Same job as Quest 3, but sits flush with the controller.

Everything else

Joysticks, triggers, B, X, and the menu button all work the same way as on Quest 3.

💡
Tip

The B button for speaking and the Meta button for going home are the two your learners will use most. Point these out during onboarding.

How to hold the controllers

A relaxed grip keeps tracking accurate and stops the wrist strap from swinging into the sensors. Coach learners through this the first time they put on a headset.

How to hold
  • Grip the controller comfortably with fingers on the triggers
  • The middle triggers face inward, towards each other
  • Rest thumbs on the joystick and face buttons
  • Hold securely, but stay relaxed for smooth interaction
Hand holding a Meta Quest controller with fingers resting on the triggers
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Wrist strap

The wrist strap should be snug, not tight. If it swings loose it can knock into the tracking sensors and cause jitter during a scenario.

06

Before handing a headset to a learner

Pre-session checklist
  • Headset fully charged (solid green LED means full)
  • InvolveXR installed (search "Healthcare" in the Quest App Library)
  • Connected to your facility Wi-Fi
  • Guardian boundary set up in your session space
  • Lenses adjusted for the learner's IPD (Quest 3 and Quest 2 only)
  • Controller batteries checked
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Best practice

Charge headsets overnight before session days. A Quest at 20% will drain before a 30-minute scenario ends.

🥽

You know your hardware.

Next up: putting the headsets in a room, and getting learners in.

Continue learning
Setting up a VR station
→
Related
Inviting users to InvolveXR
→
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