Find your headset model, learn its buttons and ports, and check it is ready before a learner puts it on.
Look at the front of the headset. Tap a card to jump to its buttons and ports.
.png)
Best image quality, with mixed reality passthrough.
Three pill-shaped sensors.png)
Same power as Quest 3 in a more compact body.
Three round sensors per side.png)
Legacy device, fully supported.
Two small sensors at the edgesThe Quest 3S power button is on the left side. On Quest 3 and Quest 2 it's on the right.
The best image quality of the three, with full-colour mixed reality passthrough.
Hold 3 seconds to power on or off. Short press to sleep or wake.

Adjust volume up and down.

Charging.

Turn the dial on the bottom of the headset until the image looks sharp.

Plug in headphones here.

The Quest 3 supports full mixed reality passthrough, so learners can see their real surroundings when the app calls for it. Useful for hybrid scenarios.
Same processor and operating system as the Quest 3, in a more compact body with no IPD dial. The power button is on the left side, which is the most common source of confusion.
Hold 3 seconds to power on or off. Short press to sleep or wake.

Adjust volume up and down.

Charging.

Press to turn passthrough on and off.

Lower resolution and no colour passthrough compared to Quest 3 and 3S, but works well for clinical simulation.
Hold 3 seconds to power on or off. Short press to sleep or wake.

Adjust volume up and down.

Charging.

Headphone audio.

Every Quest headset ships with a left and right Touch controller. The button layout stays the same across generations, so learners can move between headsets without relearning the controls. Only the shape of the controllers changes.
Ringless design, with the tracking sensors built into the body of the controller. Quest 3 and Quest 3S ship with the same controllers.
Scroll through menus and move around the environment.
Grab objects and confirm actions in the simulation.
Press and hold to speak with virtual characters.
Bring up tool tips.
Indented button. Returns to the Meta home screen in any app. Learners should not press this mid-session unless directed.
Pauses the current scenario.
Older ring-shaped design with a flat Meta button. The button map is the same as Quest 3, so the controls transfer directly if a learner switches headsets.
The tracking sensors sit in the rings above the grip. Keep them clear of hands and lanyards.
Same job as Quest 3, but sits flush with the controller.
Joysticks, triggers, B, X, and the menu button all work the same way as on Quest 3.
The B button for speaking and the Meta button for going home are the two your learners will use most. Point these out during onboarding.
A relaxed grip keeps tracking accurate and stops the wrist strap from swinging into the sensors. Coach learners through this the first time they put on a headset.
The wrist strap should be snug, not tight. If it swings loose it can knock into the tracking sensors and cause jitter during a scenario.
Charge headsets overnight before session days. A Quest at 20% will drain before a 30-minute scenario ends.
Next up: putting the headsets in a room, and getting learners in.